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From lightning-quick rapiers which are quick with the riposte to handy-dandy traps that can be set, it’s the hunt for blueprints that have the potential to finally deliver players that one key victory from a single run. Found within the remains of certain enemies, the dozens and dozens of blueprints within Dead Cells unlock the bulk of the in-game arsenal and abilities available to players. To get those brackets to invest in between levels however, you’re going to need a few blueprints. Wish that you could bank your cash as an insurance policy in case you bite the big one? Invest invest invest. Is that rusty sword not doing you any favours? Invest in a random roll of the dice that’ll unlock some new melee weapons for you when you restart.
![random melee weapon blueprints dead cells random melee weapon blueprints dead cells](https://cdn.staticneo.com/ew/7/7e/DeadCells-AS-Blueprint1a.jpg)
Wish you had more health? Invest in more health flasks for when you need a top-up. Taking down enemies earns a player cells, strange blobs of matter which can be used to unlock a few permanent upgrades and weapons along the way. There’s a reason to keep pushing forward, of course.
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One perfect run in the dungeon may be cut short by an encounter with an elite enemy, further foes force players to readjust their strategy and sometimes a tangle with one of the quartet of end-level bosses is won by the skin of your teeth.
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#Random melee weapon blueprints dead cells trial
Trial and error take on a new meaning in Dead Cells, as death becomes a rewarding experience that teaches players the ropes when it comes to the hazards of Dead Cells. The Prisoner that you pilot is a dab hand at plunging a blade into the flesh of the tortured souls who roam the castle that he happens to be locked up in, but even his skills aren’t enough to survive the constant onslaught of foes that Dead Cells throws at you. What Dead Cells is truly about, is action. The trappings of a familiar locale that houses secrets and enemies aplenty is a mere dash of the paintbrush on the canvas of Dead Cells, with the roguelike elements also being briefly light in how stages gently rearrange their key zones after the reaper claims your soul. Sure, the influences are there, as well as a touch of the ol’ Dark Souls for good measure, but Dead Cells is very much its own beast. The funny thing is, is that the Metroidvania label doesn’t do Dead Cells any justice. There’s more than a year’s worth of this attention to detail that was inspired by feedback from fans and industry experts alike in Dead Cells, resulting not only in some self-reflection that has made the game a heavyweight in a month of Metroidvania, but a benchmark for its genre as well. And yet, Dead Cells has kept me coming back again and again since it hit Steam’s Early Access last year, fine-tuning itself and tweaking the most minute aspects of its design so that it can allow players to revel in its action-packed odyssey. I’ve been knocked off of ramparts, torn apart by the explosive excrement of a hyper-aggressive worm and had my organs rearranged by a hulking monstrosity of armour that has claymores for fingers. For many of us, we’re all just one bad forum post away from that fatal embolism that claims us, but for the blob of cellular matter that inhabits the corpses of prisoners and embarks on yet another quest to escape a land that has been ravaged by some mystery malaise menace? It’s just another Tuesday for a living impaired warrior.